Telecom carrier solutions are a part of most IT departments' budgets and costs -- especially those associated with fiber optic networks -- can add up quickly. Some companies choose to use an in-house optical network but they are often complex to set up and difficult to maintain. Washington-based network equipment company XKL, L.L.C. recently rolled out new hardware designed to let IT departments create their own high-speed network that doesn't require a Doctorate degree in fiber optics to deploy.
Nokia researcher Jamey Hicks recently proposed a Open Source Hardware License (OSHL) for approval by the Open Source Initiative (OSI). Is there a need for a hardware-specific license? If so, what makes hardware different from software?
The conventional method of benchmarking software application performance is a pretty straightforward process: run a single application, measure its performance, analyze the results, repeat as needed. Once you throw virtual machines running various applications into the mix, however, the process becomes unwieldy and the data less accurate. VMware wants to eliminate the guesswork with VMmark, a virtualization benchmarking tool designed to help IT departments make better decisions about hardware purchases and distributed workloads.
Do you know what happens to your used computer equipment after it has been discarded? The answer may surprise you. Even if you have tried to recycle it, your old hardware often gets shipped to a developing nation in direct violation of international law. Useful components are then extracted -- without safety precautions -- by locals earning pennies a day and who are exposed to a range of hazardous toxins that include lead, beryllium, mercury, cadmium, and brominated flame retardants.
Though slated to be banned over a decade ago, the practice continues and seems to be growing. North America, Japan, and South Korea are among the worst offenders. Solutions exist, and free software is a small part of them, but implementing them remains a painfully slow process.
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| Melanie Hollands |
To revisit that Oct. 7 column for a minute: "… the inventory build is something that most don't want to acknowledge, and which can have a significant ripple effect … For OEMs, it's fairly positive, because they'll keep part of the price reduction and pass on the rest to the customer. When suppliers publicly admit they have inventory, it's always a bonanza for those who buy and use chips. Pricing becomes negotiable versus the previous year or so that parts have been on "allocation." Compounding the risk to the sector is buyers now have an incentive to wait, since prices seem likely to fall even further.
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| Melanie Hollands |
Three weeks after AMD's announcement, U.K.s The Register.com reported that AMD's new dual-core Athlon chips were all but sold out in Tokyo.
There's no question dual-core could be huge for AMD. Even a 10 percent share gain, just in the slow-growing desktop business, would flow right to AMD's bottom line. I have to believe they're in "Tokyo computer shops," because this is where the highest prices are paid. From Intel's perspective, desktops are the low ground. Dell is the biggest desktop manufacturer and is still Intel-only. The growth is in notebooks.
The reported forthcoming release of complete chip specs and libraries to the open source community, analysts said, is necessary to build support for the highly parallel, powerful, but as yet un-utilized Cell, which will appear first in the PlayStation 3 from Sony. The Japanese electronics and PC giant teamed with IBM and Toshiba to build the next-generation, multi-core chip, which features high-speed communications capabilities via its integration of 234 million transistors. Cell backers claim the chip will deliver better real-time response for entertainment and other rich media applications, boasting clock speeds above 4 GHz and performance "in many cases 10 times the performance of the latest PC processors."
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By building what the company calls "intelligent content" into music from the very beginning of digital recording, AudioGlobe's technology is an effort to separate application and content management, putting the content in control, rather than the application, explained Joye, a drummer in the three-man "heavy psychedelic" band Vincent Black Shadow, which is featured on AudioGlobe's site and currently needs a bass player.
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| Chris Preimesberger |
Hybrid cars are starting to get some traction, pardon the pun. iPods are the miniaturized convergence of music players and computers. Conveyors of content -- television, DVDs, video, radio, broadband cable, and digital data -- are being shoehorned into single-unit entertainment centers.
Mike Mitchell, director of Cisco Systems' in-house IPTV network, told me the other day that the convergence of all electronic communication to IP is inevitable. (I'm working on an article on this very topic now, to be published here on ITMJ soon.)
So, that point being made, here's another newsflash: Nokia, which already has a cell phone that doubles as a TV, has taken the convergence thing another step further with the new Swiss army knife of mobile phones it introduced this week.
Traditionally, the most effective method of boosting computer performance has been improving a microprocessor's clock speed. Essentially as clock speeds increase, chips process more data in set timeframes. Recently, clock increases have become more difficult to deliver: "In focusing on microprocessor clock speed, vendors have found it more and more difficult to solve the problems that come along with it, like the need for additional power and heat leakages," said Kevin Krewell, a senior analyst at market research firm In-Stat/MDR Inc.
While the first actual details of Cell came out last November, there remained some question as to where and how the chip -- billed as an "unsurpassed, high-performance processor" -- would be used. We do know the processor will be the heart of the new PlayStation3. There have also been references to home entertainment and multimedia computing, as well as enterprise computing, but IBM has yet not signaled what the strategy for Cell will be.
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| The new Cell chip, in relation to thumb pins. |
The new chip, designed to power the upcoming PlayStation 3, integrates 234 million transistors and is fabricated with 90-nanometer SOI technology. Theoretically, it will be able to handle 16 trillion floating point operations per second. The Cell's multi-core architecture and ultra high-speed communications capabilities enable a vastly improved real-time performance -- often 10 times the speed of the newest PC processors.
Yes, these three conglomerates normally do compete with each other. So why did they hold hands to put this new superchip together? Were they trying to gang up on the establishment -- Intel, AMD, and the like? Possibly, but there's a larger vision involved here, I believe.
In fact, the digital lifestyle looked like hell, a place where all of the problems of the PC world -- crashes and configuration riddles included -- would turn on us right in the middle of the presentation, or the climax of the movie, or the Super Bowl -- if we were as lucky as Bill.
Who wants their TV to crash?